Plague Wing
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Noth the Plaguebringer
Noth the Plaguebringer is the first boss in the Plague Wing of Naxxramas. This boss encounter is very straightforward, requiring the raid group to handle Plagued skeleton summons in the main room while waiting for Noth the Plaguebringer to blink down from the balcony, at which point the raid can attack him. The primary mechanic in this encounter is the curse Noth the Plaguebringer applies to players, which simply needs to be cleansed by the raid.
Plan:
Curse Removal or raid wipe; this is not recoverable.
When boss blinks allow tank to pick it up & establish threat.
DPS boss until blink happens, then clean up adds while tank establishes threat.
One tank assigned to each spawn area.
Heigan the Unclean
Heigan the Unclean is the second boss in the Plague Wing of Naxxramas. This boss encounter might remind players of Broodlord Lashlayer or Fankriss the Unyielding in that this boss is positioned directly after a "gauntlet." After venturing through the "bat tunnel," raids will be introduced to Heigan the Unclean, which will put players through the infamous "Heigan dance," requiring them to move quickly across the boss's room between erupting walls of poisonous slime.
Plan:
We take boss left of the platform from the graphic below.
The Boss will be on the ramp of the platform with the bosses LEFT hand touching the wall.
This position will allow everyone on the platform to tank/heal/dps without dance.

Loatheb
Loatheb is the third and final boss in the Plague Wing of Naxxramas. Loatheb is a massive fungal beast that debuffs all healers, preventing them from casting more than one heal every 60 seconds! Because of this unique mechanic, healers will act as damage dealers for most of this fight, and it is the raid's responsibility to heal themselves with consumables!
Plan:
Healers can only cast one heal per minute. Have a healing rotation set up and people only use their biggest heal on the tank, ensuring his survival.
Healers should DPS while their healing spells are on cooldown.
Poison Cleansing Totem to help out with some of the damage intake.
Spores spawn around the room. If it spawns left they will ALL spawn left, same if they spawn right.
Each group will move to spore when called. Kill it asap when group is together at spore.
These grant a massive physical/spell critical strike chance increase while making abilities cause no threat. Get this buff on your best DPS as quickly as possible, for this fight is a DPS race, as Loatheb will be dealing raid-wide Shadow damage periodically after 2 minutes, with an interval of 30 seconds at first and of only 15 seconds after 5 minutes, which will quickly wipe your group.
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