Abomination Wing
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Patchwerk
Patchwerk is the first boss in the Abomination Wing of Naxxramas. Patchwerk is one of the most infamous raid bosses in WoW's history because of its unique mechanics and excruciatingly high health pool—nearly 4 million HP, the most of any boss in Vanilla! Not only does Patchwerk have a ton of health, but the primary mechanic in this fight is also determined by how much health the Tanks have!
Plan:
Patch will hit your main tank and whoever has the highest HP out of the top 4 players in his threat table for huge amounts constantly, and enrage at 5% health left.
We will try Three tanks here; Warrior and the bears. Warr main tank & bears soaking.
All healers will constantly be casting maximum rank single-target healing spells at them.
We will assign healers to tanks to try to evenly split the load. These tanks must be 100% HP at all times.
Tanks will stack on pull.
- Top Threat is main Tank (Climb; perform all threat actions)
- 2nd Threat is Bear. Auto attack only, savage bite to stay in threat position. Do not pass Main Tank.
- 3rd Threat is Bear Auto attack only, savage bite to stay in threat position. Do not pass Main Tank.
Once threat is established
Main tank 8k + threat.
Off tanks 5k+ threat.
Melee will dip in slime and engage.
Grobbulus
Grobbulus is the second boss in the Abomination Wing of Naxxramas. Grobbulus is a flesh giant with a massive toxin injector for a hand, a hint for one of the primary mechanics in this encounter. Grobbulus will drop poison clouds on the ground and occasionally inject a player with a disease, who will also drop a poison cloud when the debuff falls off. Tanks needs to kite the boss around the room, avoiding as many poison clouds as possible.
Plan:
Do not be in front of boss.
Kill slimes
Off tanks keep slimes behind boss; on melee to cleave.
Any player that is hit with his Mutating Injection debuff needs to move close to an existing poison cloud outside of the tank's current path, as they will drop a new poison cloud upon removal.

Gluth
Gluth is the third boss in the Abomination Wing of Naxxramas. This guide provides tips and strategies for defeating the Gluth encounter in WoW Classic Naxxramas.
Gluth is a giant zombified canine that will actively seek out nearby Zombie Chow to eat up like a dog treat! The raid needs to focus on killing the Zombie Chow before they get too close to Gluth because eating one heals him!
Plan:
Tank him near & facing the door, in order to be as far away from the grates on the floor as possible.
Tank swap whenever the current tank has 4 or more debuffs and make sure to have some kind of fear protection as he fears everyone around him every 20 seconds or so.
Tranquilizing Shot whenever he Enrages.
Kite the zombies spawning from the grates in the back of the room. Mages and Hunters are great for this with their novas and ice traps.
The goal is to keep the zombies grouped up and well away from the boss but do not bother to DPS until called.
Every 105 seconds he casts Decimate, bringing every player and zombie in the room to 5% health.
This will prompt the zombies to move to the boss and heal him if they reach.
Kill them all before this happens. Repeat until the boss is dead.
When Decimate Casts the main tank will also be 5% hp; prepare with health stone / healers instant casts.
Thaddius
Thaddius is the fourth and final boss in the Abomination Wing of Naxxramas. This guide provides tips and strategies for defeating the Thaddius encounter in WoW Classic Naxxramas. Thaddius is a flesh titan solidified as stone inside his room and accompanied by Stalagg and Feugen, both tethered to a Tesla coil. To free Thaddius and make him attackable, players will have to kill both Stalagg and Feugen at the same time, jolting Thaddius to life with lightning energy!
Plan:
Evenly split into two groups and fight each boss on its starting platform to avoid their most damaging ability.
The group that fights Feugen cannot have any Mana-using damage dealers as he has a Mana draining aura.
Healers can outrange this aura if the boss and the tank are positioned properly.
When mini bosses die players jump from upper platform to thad platform.
All players stack in middle of the Minus and Plus markers below.
After 15 seconds you will be given a debuff, Minus(Blue) Left. Plus(Red) Right.
Every 15 seconds will will be given a debuff.
Minus(Red) Left.
Plus(Blue) Right.
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